TIMES, TIME, AND HALF A TIME. A HISTORY OF THE NEW MILLENNIUM.

Comments on a cultural reality between past and future.

This blog describes Metatime in the Posthuman experience, drawn from Sir Isaac Newton's secret work on the future end of times, a tract in which he described Histories of Things to Come. His hidden papers on the occult were auctioned to two private buyers in 1936 at Sotheby's, but were not available for public research until the 1990s.



Showing posts with label Ars Amatoria. Show all posts
Showing posts with label Ars Amatoria. Show all posts

Monday, October 11, 2010

Love in the New Millennium 2: The World Turned Upside Down


Welcome to the Age of Aquarius: Cerebral innovation? Yes. - Love and sex? Not so much. Aquarius (2003). © By Kagaya.

Susan Miller, the famous American astrologer, recently speculated on love in the new century as part of a piece she was writing for Elle magazine.
She argues that the full shock of tech boom from 1998 to 2010 was so enormous that it turned human intimacy upside down. It was not just a new era in terms of how we set up our calendar. The way we think about ourselves and each other was transformed. Global communications left us reeling, with dozens, then hundreds of ways to make contact. This mesmerized and toughened us, creating illusions of intimacy and cutting people off from their hearts and souls. Now that we have absorbed the tech shock's first wave, Miller thinks that people will step back, take stock, and find themselves and each other again. She declared: "Love improves in 2011."

Wednesday, September 15, 2010

Love in the New Millennium 1: No Sex Please, We're Virtual

Plan your weekend getaway with your imaginary girlfriend. LovePlus+ © Konami.

The Wall Street Journal is reporting (here) that the town of Atami, a city just outside Tokyo once popular for weekend getaways, is now doing everything possible to attract a new breed of tourist.  With real marriages dwindling, Atami is "trying to attract single men—and their handheld devices. In the first month of the city's promotional campaign launched July 10, more than 1,500 male fans of the Japanese dating-simulation game LovePlus+ have flocked to Atami for a romantic date with their videogame character girlfriends. The men are real. The girls are cartoon characters on a screen. The trips are actual, can be expensive and aim to re-create the virtual weekend outing featured in the game, a product of Konami Corp. played on Nintendo Co.'s DS videogame system."  LovePlus+ offers players a variety of virtual female high school students to romance. The first version of LovePlus was published in 2009.  The game attracted attention when one of its players married one of the characters.  Reuters has a video report on the wedding here.