EVE Online screenshot. Image Source: Shack News. See EVE Inferno trailer (2012) here.
Thanks to Paul Laroquod who mentioned a report to me today at
Wired, regarding another aspect of the
news report today that the US Libyan ambassador, Chris Stevens, and three other diplomatic officials were killed late on 11 September 2012 in Benghazi. The
Wired piece reveals that one of the officials who was killed, 34-year-old Sean Smith, was a long-established figure in the online gaming community:
On Tuesday, Sean Smith, a Foreign Service Information Management Officer assigned to the American consulate in Benghazi, Libya,
typed a message to the director of his online gaming guild: ”Assuming we don’t die tonight. We saw one of our ‘police’ that guard the compound taking pictures.” The consulate was under siege, and within hours, a mob would attack, killing Smith along with three others, including the U.S. ambassador.
In his professional and personal life, Smith was a husband and father of two, an Air Force veteran, and a 10-year veteran of the Foreign Service who had served in Baghdad, Pretoria, Montreal and The Hague. But when gaming with EVE Online guild
Goonswarm, he was a popular figure known as “Vile Rat,” and alternately as “Vilerat” while volunteering as a moderator at the internet community
Something Awful. Smith’s death was
confirmed on Wednesday morning by the State Department and reported widely in the news media. But the first people to report Smith’s death were his friends. Their reaction was shock and mourning.
Mr. Smith's death is mourned tonight by an online community whose members knew him well; he had in fact built up whole virtual realities, based on his real world diplomatic and IT skills. He was talking to his online community
just hours prior to his death, and his death was
confirmed on online forums.
This dimension of the terrible 9/11 story in Benghazi may sound unearthly, inappropriate, dislocated from the religious strife and political manouvres that surround a violent, deadly, sad and disturbing incident. The real world priorities here demand attention to personal loss and grief; to strategic liabilities; to the causes and consequences; to the evolving context and perspectives in the Middle East.
Yet virtual realities are a very real dimension of that context. The game Smith played is an established sci-fi space strategy
MMORPG,
EVE Online; it was first released in 2003 and now boasts over
400,000 players with over 7,500 interrelated virtual star systems. Smith's online gaming friend, who goes by the screen name
Mittani, said farewell today by explaining how Smith transformed the online gaming suites and communities he worked with in
Eve into sophisticated strategy simulators, using his diplomatic and computing
knowledge:
Vile Rat, Sean Smith, my friend for over six years, both in real life and in internet spaceships, was the “State Department Official” killed in Benghazi by a mob of religious lunatics, who had been incited to violence on this September 11th by a movie that was apparently made sometime in July. Obviously, given the combined attacks in Egypt and in Libya, this was a coordinated act designed for maximum media exposure; rile up a mob, point them at an embassy or consulate on 9/11 in particular, aim for the press. Many were injured in these pointless, reprehensible acts, and one of my closest friends was killed as a result.
(12:54:09 PM) vile_rat: assuming we don't die tonight. We saw one of our 'police' that guard the compound taking pictures
We knew that Vile Rat was in Benghazi; he told us. He commented on how they use guns to celebrate weddings and how there was a constant susurrus of weaponry in the background. He was in situ to provide IT services for the consulate, which meant he was on the net all the time, hanging out with us on Jabber as usual and talking about internet spaceship games. ...
If you play this stupid game, you may not realize it, but you play in a galaxy created in large part by Vile Rat’s talent as a diplomat. No one focused as relentlessly on using diplomacy as a strategic tool as VR. Mercenary Coalition flipped sides in the Great War in large part because of Vile Rat’s influence, and if that hadn’t happened GSF probably would have never taken out BoB.
Jabberlon5? VR made it. You may not even know what Jabberlon5 is, but it’s the smoke-filled jabber room where every nullsec personage of note hangs out and makes deals.
Goonswarm has succeeded over the years in large part because of VR’s emphasis on diplomacy, to the point of creating an entire section with a staff of 10+ called Corps Diplomatique, something no other alliance has. He had the vision and the understanding to see three steps ahead of everyone else - in the game, on the CSM, and when giving real-world advice.
In such a context, the role virtual reality played in the life of one of America's diplomatic staff members must seem to the uninitiated to have been at best a foolish incongruity, at worst a security risk.
What stands out to me is the wild overlap and deadly junction of two completely different worlds.