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Wednesday, June 14, 2017

Inequality, A Function of Virtual Reality


Still from Videodrome (1983) © Universal. Reproduced under Fair Use. Image Source: The Dissolve.

Today, academics at the London School of Economics are discussing socio-economic inequality and the rise of a dual-track system between haves and have-nots. The scholars at LSE recognize that whoever understands and commandeers the narrative of inequality will control new Millennial politics. They think there is a need to reframe the terms of debate, which means Millennial inequality is a partly-unknown quantity which is up for grabs. They consider inequality as a form of identity, that is, a subset of populist nationalism. Unfortunately, by using recognized terms from the 20th century political lexicon, these researchers are missing dimensions of the problem.

This blog has been exploring inequality rather differently. I maintain that technology and the Internet intensify the conflict between the establishment and the precariat. Globalization would be impossible without technology; the global economy's most basic motivating source is not political and is instead a function of the tools we are using. Technology has also fragmented 20th century economies and polities. The Internet compounds the breakdown through intensified media experiences, which lead to contrasting views of reality. That is, inequality is related in cryptic ways to the corresponding expansion and deepening of virtual reality.

Still from Videodrome (1983) © Universal. Reproduced under Fair Use. Image Source: The Dissolve.

I consider the influence of technology to be poorly understood. Philosophically, it implies that there are disturbing new ways of existing, the ripple effects of which are unprecedented and unknown. Of course, the current president of the United States did not come to the narrative of inequality through conventional politics, but through years of experience with the modality of reality television.

If the philosophical implications are difficult to grasp, consider the physical effects of technology for a start. A recent conspiratorial video from Truthstream Media concerns a 2003 patent, here, entitled, Nervous System Manipulation by Electromagnetic Fields from Monitors. The patent concerned the ways multimedia gadgets could be used to alter the functions of the human nervous system to change mass behaviour. It sounds like something for the tin foil hat crowd, except that the author of the patent expressed misgivings about potential abuses of the technology he designed. He recognized that his invention could damage collective psychology and physiology, but he only considered this outcome as a kind of regretful afterthought.

This Creepy Patent Proves They Can Remotely Hijack Your Nervous System (7 June 2017). Video Source: Youtube.


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