TIMES, TIME, AND HALF A TIME. A HISTORY OF THE NEW MILLENNIUM.

Comments on a cultural reality between past and future.

This blog describes Metatime in the Posthuman experience, drawn from Sir Isaac Newton's secret work on the future end of times, a tract in which he described Histories of Things to Come. His hidden papers on the occult were auctioned to two private buyers in 1936 at Sotheby's, but were not available for public research until the 1990s.



Showing posts sorted by relevance for query "video game". Sort by date Show all posts
Showing posts sorted by relevance for query "video game". Sort by date Show all posts

Wednesday, July 13, 2016

In Millennial Eyes 1: I Remember the French Revolution


Screenshot from Assassin's Creed Unity (2014). Image Source: ABC News.

In Millennial Eyes is a new series on this blog which explores how historic events are depicted and discussed from Millennial perspectives. 14 July is Bastille Day in France. One Millennial depiction of the French Revolution is the 2014 video game, Assassin's Creed Unity, developed by Ubisoft Montreal. Neo-history emerges from the game's virtual reality combat.

The location of the Assassin's Creed Unity developer, Ubisoft, in Montreal is interesting, because if you ever wanted to know what France would have been like had there been no French Revolution - or at least, a different kind of revolution - you need to go to Quebec. Like many former colonies, Quebec, originally known as New France or Canada, and later Lower Canada, followed a real path of 'alternate history' compared to that of her mother country. One glance at the map of New France in 1750 (below), compared to the map of Lower Canada in 1791 (below the jump), tells you what a devastating loss France and the French people suffered in North America in this period. Voltaire (1694-1778) famously quipped that losing New France was no great loss. In Candide (1759), he asked what use France had for a "few acres of snow (quelques arpents de neige)?" It was a lot more than that! New France once extended west to Saskatchewan, and south through the American Great Lake states, down to Texas and Lousiana. French Canada struggles with that loss to this day.

New France in 1750. Image Source: J. F. Lepage/Wiki. After the Battle of the Plains of Abraham and other British victories over the French during the Annus Mirabilis of 1759, New France became British under the Treaty of Paris in 1763.

After the Treaty of Paris in 1763, Canada (light pink) came under British control. Under the 1774 Quebec Act, the British placated the French population by maintaining their civil code laws and Catholic religion; the Quebec Act angered settlers in the Thirteen Colonies who had moved into Canadian territory over the Appalachians. This was one of the causes of the American War of Independence (1775-1783). Image Source: US Department of State via Wiki.

Image Source: pinterest.

Quebec's provincial motto, present on all post-1978 automobile licence plates, is Je me souviens, which means, I remember. The motto carries a mixed message. The architect of Quebec's provincial parliament building, Eugène-Étienne Taché (1836-1912), invented the motto in 1883 to express the greatness of New France and Lower Canada's founding role in Canada. Taché's provincial legislature displays the motto alongside statues of figures whose work collectively came to express a dual French-English historical meaning. Wiki:
"[The original statues] included founders (Jacques Cartier, Samuel de Champlain and de Maisonneuve), clerics (de Laval, de Brébeuf, Marquette and Olier), military men (de Frontenac, Wolfe, de Montcalm and de Lévis), Amerindians, French governors (D'Argenson, de Tracy, de Callières, de Montmagny, d'Aillesbout, de Vaudreuil) and, in the words of Taché, 'some English governors the most sympathetic to our nationality' (Murray, Dorchester, Prevost and Bagot) and Lord Elgin, who was given a special place for he was seen as an important player in obtaining 'responsible government.'"
The Amerindian statue group by Louis-Philippe Hébert (1850-1917) outside Quebec's National Assembly (provincial parliament) building commemorates Quebec's native peoples in the establishment of New France and Quebec as a Canadian province (click to enlarge). Image Source (August 2013) © Paul Gorbould via flickr.

In 1978, when the motto was revived by Quebec separatists, Taché's granddaughter controversially informed the Montreal Star that the motto's whole verse confirmed a dual memory: Je me souviens/ Que né sous le lys/ Je croîs sous la rose. ("I remember/ That born under the lily/ I grow under the rose.") In this view, Quebec is the child of France and England.

Thursday, April 21, 2011

Nuclear Culture 5: Video Games of the Nuclear Apocalypse

Screenshot wallpaper from S.T.A.L.K.E.R.: Shadow of Chernobyl (2007) © GSC Gameworld.

Radiation, once considered a source of vitality, now inspires our most horrific nightmares about lingering sickness, painful death - and eugenics. In 1968, H. R. Giger created a piece called Atomic Children (see it in this post), which appears to have influenced his famous design of the Alien for that movie franchise. In other words, the Alien might, in its original conception, have partly been imagined as a human being genetically morphed through the effects of radiation. Speculation on how we would survive in the poisoned atmosphere of a nuclear wasteland and the kinds of organisms we would become under those conditions have dominated sci-fi and horror tropes since the mid-twentieth century.

Screenshot wallpaper from S.T.A.L.K.E.R.: Clear Sky (2008-2009) © GSC Gameworld.

Video games provide some of the most visceral cultural explorations of the long term consequences of nuclear war and radioactive disasters. They allow the player immersion in hellish apocalyptic settings that are marked by total obliteration of the environment and survival at any cost.

Screenshot wallpaper from S.T.A.L.K.E.R.: Shadow of Chernobyl (2007) © GSC Gameworld.

In some games, nukes are just weapons (such as: Mass Effect; DEFCON; CIVILIZATION). In others, nuclear holocausts spawn new worlds, populated by mutants. Two big game franchises in this branch of survival horror are the S.T.A.L.K.E.R. series (S.T.A.L.K.E.R.: Clear Sky (2008-2009); S.T.A.L.K.E.R.: Shadow of Chernobyl (2007); S.T.A.L.K.E.R.: Call of Pripyat (2009-2010)) and the Fallout series (Fallout (1997); Fallout 2 (1998); Fallout Tactics (2001); Fallout 3 (2008); Fallout: New Vegas (2010)). Both franchises deal with how we perceive the genetic effects of radiation in ruined landscapes. In both cases, an individual shooter player confronts mutants and genetically-twisted monsters. These creatures are inversions of the radioactive comic book superhero. The latter are caricatures of our fantasy that radiation could potentially have a positive impact on human evolution. These game worlds are the flip side of that atomic heroism.

Tuesday, November 15, 2016

North Korean Monopoly: Progress and Poverty


Image Source: hajo via NRC.

VICE recently reported (below) that North Korea is making billions of dollars by sending its forced labour pool to work in Poland and other European countries. If you follow VICE, you know that North Korea is one of Shane Smith's favourite subjects. I have previously blogged about his coverage, here. VICE's report drew from earlier articles in the Dutch media, NRC (11 February 2016), and Reuters (26 April 2016). I was struck by the North Korean Monopoly illustration that appears in the VICE video, reproduced from the NRC report, and the implication that North Korea's totalitarian family dictatorship and weird communists are exporting forced labour around the world as a capitalist commodity. Reuters maintained that the money earned by North Korean forced labour in the seemingly humanitarian European Union was funding the North Korean nuclear weapons and missile programme:
"[T]here is arguably a strong link between North Korean human rights infringements and something that is happening in the EU today. Preliminary research shows that several hundred, possibly thousands, of North Korean workers are hired with legal work permits, but under often illegal circumstances, in EU member states. These states include Poland, Malta and others. The companies hiring North Koreans include those involved in shipyards, construction, manufacturing and agriculture. Details about these companies will be included in a forthcoming report later this year. Once workers are issued these permits, it is not clear what happens after they arrive in the EU.

Funds earned by North Korean laborers working in the EU under what appear to be conditions of forced labor a[re] sent to Pyongyang enable the missile-launching posturing we are now witnessing. Effectively, this means that action to address North Korea’s dire human rights situation could be intimately connected to efforts to fight its threat to regional security."

Saturday, February 12, 2011

Video Game Takes Shots at Scientology, Teaches Lessons About Zeitgeist

Image Source: Dead Space 2 via Ars Technica. Inset of Hubbard by Ars Technica.

Ars Technica is reporting that the survival horror video game Dead Space 2 (released 25 January 2011) is filled with actions that encourage the player to attack Scientology-based imagery and messages, including a figure named L. Ron Altman, who strongly resembles Scientology founder and sci fi writer L. Ron Hubbard.

Tuesday, January 8, 2013

Virtual Slavery

Opiate of the masses: in 2012, gaming was worth USD$9.7 billion in China. Image Source: Dvice.

You don't need big bad government and corporate conspiracies to subjugate people in the days of the coming Singularity. All you have to do is hop online and look around. I noticed the advent of virtual serfdom a few years ago, when an eminent professor for whom I worked had one secretary whose main job was simply to answer his e-mails. People with real power do not go online and waste countless hours of their lives in virtual worlds. They hire others to waste their lives for them. Think of all the hours you have spent online since 1995. Undoubtedly some of it was productive - and creative - in online environments. But what about the time that wasn't? What could human beings have accomplished in the real world in the past fifteen odd years if many of them had not been plugged into the drug of the Millennium? Yes, we get a great deal out of the Internet and can communicate and socialize in ways never before imagined. But the next time you relax into the warm fuzzy cyber embrace of the Internet, ask yourself: to whom am I giving up my freedom, and for what reward?

Friday, October 5, 2018

Hallowe'en Countdown 2018: They Live ... Don't They?


Still from They Live (1988). Note the book behind the hero: On ESP by Edgar Cayce, which you can read for free online here. All stills and film © Universal Pictures. Reproduced under Fair Use. Image Source: IMDB.

On this blog, I have written about poverty and homelessness, the destruction of the middle classes, and how conspiracy theories provide dramatic and supernatural explanations for growing social inequality.

In 1988, horror film director John Carpenter made a film which tackled all these ideas. It was entitled They Live. Carpenter intended his film to be an attack on the Reagan era and 1980s' conspicuous consumption. The film suggests something prevalent in Millennial conspiracists' circles, namely, that the establishment élites are pawns of alien overlords who conceal their true appearance and feed off the energy of the impoverished common people. This is a metaphor for social alienation, racism, and socio-economic distress. But the film raises an additional question as to why They Live presented a story which many netizens now believe to be literally true.

Thursday, December 22, 2016

Aleppo's Disinfo D-Day


Umayyad mosque photographed on 12 March 2009 and 17 December 2016. Image Source: The Atlantic.

The Guardian has today published photographs showing Aleppo, Syria as it appeared before the civil war started on 15 March 2011 and how it appears now. Photo credits: The Guardian/ Omar Sanadiki / Khalil Ashawi / Reuters.

The old city photographed on 13 December 2016.

The courtyard of al-Sheebani school photographed on 17 December 2016.

Blame over Syria's devastation intensifies after the murder of the Russian ambassador, Andrey Karlov, on 19 December 2016 at an art gallery in Ankara, Turkey. You can see the terrible, raw video, here. The Double-007-type assassin, Mevlut Mert Altıntas, was Aleppo's self-styled avenger. The Telegraph asserted the assassin was an élite policeman who had guarded President ErdoğanKremlin-sourced online rumour mongers believe the killer was an anti-Russian NATO agent. Raw Story:
"The footage also shows the assassin saying a religious verse in Arabic: a pledge for jihad for Muhammed moments after the attack. He also said in Turkish: 'Don’t forget Aleppo, don’t forget Syria. Until our towns are safe, you will not taste safety. Only death will take me away from here. Everyone who played a role in this cruelty will pay.'"
Several western MSM sources are accusing Syria, Russia and Iran of war crimes for bombarding civilians during a truce to evacuate the formerly-rebel-held city. You can see details at Human Rights Watch, hereWashington Times:
"Iran’s brutal Islamic Revolutionary Guard Corps Quds Force has played an extensive role in the rape of Aleppo, building a network of bases around the Syrian city and directing militiamen from Lebanon, Iraq and Afghanistan to do the killing, an Iranian opposition group says in a new intelligence report. 
'The fact is that Aleppo has been occupied by the IRGC and its mercenaries,' says the People’s Mujahedeen of Iran, or MEK, the largest opposition group to the Islamic mullahs who rule Iran. 'Mass executions, preventing the transfer of the civilians, including women and children, [and] attacking the civilians has all been done by the forces of the mullahs' regime.'"
Heart-rending photograph of 5-year-old Omran Daqneesh from Aleppo (August 2016). Image Source: CNN.

Smoke and mirrors: it is difficult to determine the nature of American and Russian involvement in Syria and the way ISIS was sponsored to destroy Assad's government. It is clear that ISIS got out of control.

Saturday, October 19, 2013

All Hallows' Eve Countdown: Interactive Horror Fiction


The Apparition on the Streckelberg (Illustration for Meinhold's The Amber Witch) aka Spirit of the Mountain (1895) by Sir Philip Burne-Jones (1861-1926). Image Source: ArtMagick.

Today's post features some hypertext horror fiction games written with Twine software. You can download Twine for free here and write your own Millennial choose-your-own adventures. Because Twine is easy to use, it is accessible to amateur artists. Twine's hyperlinks promise to have a big cultural impact; the interactive form may possibly one day shake the novel from its preeminent position in the world of literature. The hyperlinked form of fiction is currently changing conventions around narrative, characterization, voice, plot, the sense of reality, genre, and other aspects of creative writing.

Twine game designers take an independent and innovative stance, which gives voice to marginalized communities. For example, on the 11th to 13th of October 2013, a 48-hour horror game jam took place with the purpose of writing stories which challenge the scary asylum and mental-illness-as-horror tropes: "The primary rule is 'You should not use asylums, psychiatric institutes, medical professionals or violent/antipathic/’insane’ patients as settings or triggers.'" From the main page, Asylum Jam:
WHO states that mental illness or disorders affect one in four people. It is something a great deal of the world live and cope with, yet are increasingly hesitant to reveal due to negative stigmatization in media, compounded by lack of general awareness about the variance and truth of suffering from a mental illness.
Horror is usually derived from the unknown and what we do not understand— and mental illness is one of these subjects where the general public lacks knowledge and insight. Many horror games use the negative portrayal of those who suffer from mental illness as extremely violent or sadistic, usually as the villain or antagonist, as an easy crutch to rest their story, characters and motivations on.
Asylum Jam is here to prove that we do not have to utilize a negative portrayal of mental health, medical professionals or medical institutes to create a good horror experience for a gamer!

Sunday, January 13, 2013

The Next Tetris: Gorogoa

Image © J. Roberts / Gorogoa.


In its time, the world's most compelling and addictive video game was the Russian-designed tile-matching puzzle, Tetris (1984).  This year, a beautifully illustrated multi-dimensional tile game, Gorogoa, is due to be released. It is being designed in San Francisco by Jason Roberts (see his game development blog here). You can go to his Website and download a trial play of the game, or see trial game play here or in the video below. The illustrations remind me of the retro-futuristic elegantly conceived Web comic, Tozo (see my post on Tozo here). Even though it has not yet been released, Gorogoa has already won the Indie Cadie 2012 award for visual design. The preview of the game is also below.

 Image © J. Roberts / Gorogoa.

Tuesday, May 1, 2012

Farewell and Hello, Commodore


Commodore Amiga Agony screenshot, an early game renowned for its sophisticated graphics and music.

What could have been - and what could be. On 8 April 2012, Jack Tramiel, founder of Commodore Computers died. With Tramiel's death, so closely following the death of Steve Jobs, the pioneers of the computing era are leaving us. Commodore, founded in Toronto, Canada in 1954, started as a typewriter company; under Tramiel's leadership, the company introduced the Commodore PET, the world's first all-in-one personal computer in 1977. Tramiel is well known to Boomers and especially Gen Xers for the Commodore 64, the best-selling home computer of all time.  It was hailed at its debut in 1982 for its enormous 64 kilobyte memory and its affordable cost compared to IBM and Apple models. In 1984, Tramiel left Commodore and moved to Atari, and uncomfortably found himself competing with the company he built.





Commodore Amiga Agony screenshots.

Commodore arguably continued with Tramiel's vision, introducing the Commodore Amiga (after some bumps with Atari), which successfully competed with other companies' machines on the music, graphics and games front (see my posts on the Amiga here and here). Because so many 80s kids grew up playing on Commodore machines, there is a special place for them in Gen X hearts. What does it mean to say that Commodore's founder has died? From Gizmodo:
"Jack Tramiel, the antithesis of Steve Jobs, has died. Tramiel was the founder of Commodore. Unlike Jobs, Tramiel believed that computers should be utilitarian and cheap, disregarding elegant design or attention to detail—like the legendary Commodore 64.

While Jobs' sense of aesthetics and obsessive detail permeated everything Apple did, from hardware to software, Tramiel—born Jacek Trzmiel in Lodz, Poland, 1928—didn't give a damn. His only concern was price and making things useful enough to win the battle in the marketplace.

As a result, Commodore's design was the crude club to Apple's elegant sword. And while time and nostalgia have made his computers charming, they are still slabs of ugly plastic. Charming ugly plastic slabs that I still like—I used the C64 all through my middle school years and remember to love every bit of its craptastic no-frills nature."
Apple's glitzy, gleaming, luxury tech won the day. Every major computer company evolved around its own ethos. Jobs made tech intuitively accessible in human terms. Apple also gained a reputation for being sleek and expensive, with a green name and lots of polished, tailor-made apps. It became one of the great Boomer triumphs: the go-to tool for academics, artists, Postmodern élitists. With that culture, Apple built a hierarchy of tech-savvy global citizens, whose sexy gadgets were intimately integrated into their plugged-in lifestyles. Apple's clever ad campaign in 2006-2009, starring Justin Long, retargeted the brand at Gen Y, while John Hodgman made PCs look like the stodgy choice of Xers and Generation Jones.

While Gen X definitely boasts its share of Apple enthusiasts, the brand with which Xers first identified at the dawn of home computing was not the Apple or the PC, but Commodore. For years, PCs have been merely the Apple alternative in Commodore's absence. And for years, Commodore, the brand of common yet sophisticated computing, was a missing piece in the world of tech offerings. Homage videos on Youtube, like this one, point to the ethos which Commodore's founder Tramiel envisioned, "We need to build computers for the masses, not the classes."

In 2010-2011, Commodore returned, after a humiliating 1994 bankruptcy and years of wandering in a wilderness of sale and resale of the Commodore properties, patents and brandnames. Nostalgia for clunky computers with a reputation for doing everything an Apple could do (and more, yet cheaply) brought the beloved Commodore 64 back with new tech. The new model is called the Commodore 64x (see my blog post on it here). The Wall Street Journal commented: "Welcome back, old friend." The new Commodore is presented by its manufacturer, Commodore USA LLC as the return to a 'third way' in computing: "When Commodore met its premature demise in the mid-nineties, we believe something of great value was lost in the tech world. ... 'I’m not a PC. I’m not a Mac. I’m a Commodore!'"

It took Altman's Commodore 64x and Tramiel's death to revive Commodore's ethos in popular memory. Apple's revisionist history gives way to alternate history. These reminders leave us wondering: what would the tech world look like now, if Commodore, rather than Apple, had been the computer company which survived the early 1990s' recession?

Saturday, May 14, 2011

Retro-Futurism 14: Electric Dreams

One of the gizmos in the Electric Dreams home: Pong, the first home video game (1977). Image Source: BBC.

Caption for the above image: Launched in 1972 as an arcade game, Pong became recognised as the first home video game when it was developed into a console that plugged into the back of a TV. A simulation of tennis, Pong saw families interacting with their TVs for the first time. The console was quickly copied with over 500 similar systems flooding the market. How many instructions did the arcade version of Pong have when first released in America? Famed for its simplicity, Pong had only two instructions: 'deposit quarter' and 'avoid missing ball for high score'.

A couple of weeks ago, a comment on this post from pblfsda (see his excellent blog on DC's Doom Patrol, here) pointed me toward a BBC 2009-2010 three-part series entitled Electric Dreams (thanks pblfsda!).  The show played on PBS in the United States in late April.  From TVRage: "Electric Dreams is a reality [TV show] which see[s] the Sullivan[-Barnes] family giving up their lifestyle and modern gadgets as their house is converted into a typical 1970's property. Each day the house is updated by a year and any new technology that was developed at the time will be available for them to use. The family will experience a different year for 30 days until they reach the end of the century."

Tuesday, March 31, 2020

Coronavirus: A Pandemic Launch Pad?


Image Source: 4chan.

At the rate things are going with the global pandemic, my main hope has been that the world doesn't go full Mad Max. I don't want to end up running down the 417 highway in my underwear with one shoe on, or negotiating for my survival with armed marauders in a truck decked with burning skulls.

I told fellow blogger, Dia Sobin of Trans-D Digital Art that the world is becoming like a Stephen King novel, and I could handle that, just so long as it doesn't turn into a Clive Barker novel.

We were already living in something like a Stephen King novel, that is, a Norman Rockwell painting gone wrong. But in a Barker-esque horrorworld, we would be dealing with underground cities of mutants who would be communing with demons (watch Barker's Underworld here, while the link lasts). I just don't want to go through that.

There are a lot of references to plagues in modern culture: it is an eternal theme. It should not be taken as 'predictive programming' for a planned agenda, as some have. The eerie similarities between novels, video games, and films and the current pandemic reinforce a message that human ingenuity and resilience can triumph. But nothing is guaranteed. Pandemics reflect pre-existing weaknesses in all systems and populations. They can be launch pads for political oppression and war. It is up to us to recognize what is true, not just what we want to see, and to learn how to adapt to changing circumstances.

- All copyrighted material below is reproduced non-commercially under Fair Use.

Sunday, June 25, 2017

Chicago: A Tale of Two Cities


Image Source: Newsweek.

Today on CNN's Fareed Zakaria GPS, Zakaria interviewed Rahm Emanuel, Mayor of Chicago and Obama's former White House Chief of Staff. After they criticized Trump for five minutes, Zakaria borrowed Donald Trump's electoral phrase to describe Emanuel's promise to 'make Chicago's infrastructure great again.' Emanuel described a 4-year infrastructure plan to expand runways and trains at O'Hare Airport; mass transit with 4G on it; and modernize schools. The plan would bring 50,000+ additional new construction jobs to the city.


Of course, the segregation, chaos, and violence in the city are extremely politicized. The Obamas have roots in Chicago, and they are planning a presidential library and museum there. In January 2017, Trump made headlines by promising to send in the feds if Emanuel could not get the city in hand.

Thursday, May 4, 2017

Exoplanets In Kepler's Eye


Click to enlarge. Image Source: Stellarium.

I have the free program Stellarium on my computer and set it to show the night sky on my computer while I am reading. I turned on the 'exoplanets' option and jumped! What are those alien green blobs? In the screenshot above, the green circular grid near Vega in the night sky shot for 4 May 2017 shows where the Kepler space telescope has focussed, with corresponding discoveries of exoplanets. They are marked as bright green dots. There is another cluster of exoplanets in the bottom corner in the constellation of Sagittarius, by the star Alnasl and the planet Saturn.



Launched in 2009, the Kepler space telescope trails Earth in a heliocentric orbit. NASA's Kepler and K2 projects have yielded several thousand exoplanets, of which 21 are almost habitable like Earth. A list of the projects' news releases is here. On 20 April 2017, the lead Kepler scientists were included among Time's 100 most influential individuals in the world:
"Three extraordinary planet-hunters have been recognized by TIME Magazine as this year’s top 100 most influential people: Natalie Batalha from NASA’s Ames Research Center in California’s Silicon Valley; Michael Gillon from the University of Liège in Belgium; and Guillem Anglada-Escudé from the Queen Mary University in London.

'It is truly exciting to see these planet-hunters among the other movers and the shakers of the world,' said Paul Hertz, Astrophysics division director at Headquarters in Washington. 'These scientists have transformed the world’s understanding of our place in the universe, and NASA congratulates them for their well-deserved recognition.'"
Later in 2017, players of the MMPORG game, EVE Online, are participating in the crowd-sourced scientific discoveries of Kepler exoplanets. Raw Kepler data will be added to the game.

Sunday, May 24, 2020

Coronavirus Fragments 16: The Highest Point of Beta Male Ambition in Human History


Image Source: The Verge.

On 23-24 May 2020, Celeste Solum's video, featured at the top of my 23 May 2020 post, The Birth of the Totalitarian Technocracy, which criticized the World Economic Forum's plans as a roadmap for totalitarian global governance, was taken off Youtube. The account which hosted it, Willem Felderhof, removed all content.

Assuming that the owner of the Willem Felderhof channel did not have a change of heart overnight for other reasons, this could be interpreted through a blue-pilled view, which trusts authority, or through a red-pilled lens, which does not. Was this a question of censoring harmful, crackpot disinformation? Or was this information suppressed because Solum's anti-establishment heresy was correct?

In alt media circles, there is a consensus that one is only shot down if one is over the target, that is, one's interpretation of establishment misdeeds was correct and therefore had to be silenced. Of course, the mainstream perspective is the opposite - that a particular interpretation of information is beyond the pale of reasonable discourse and must be suppressed.


On 19 May 2020, the NYT interpreted this distinction as a question of the dangers of being red-pilled, which it defined in terms of a gulf between left- or right-wing political opinions. But red-pilling is not about conservative politics, so much as it is about crashing out of the whole left-right paradigm. Being red-pilled reflects profound disillusionment about establishment narratives, a shattering of world views, and a refusal to accept top-down interpretations of information. The red-pilled experience of extreme alienation, born out of democratized access to information, countered by the control and manipulation of information, describes the new context of 21st century politics.

On this blog, I have maintained that social alienation and economic decline have been compounded by a misunderstanding of the degree to which things have changed over the past two decades. Outdated terms from previous centuries dominate our political, economic, and social discourses. They have not kept pace with enormous leaps in technology. Within that gap, there lie cognitive dissonance, and the potential for totalitarian exploitation as the public cannot distinguish between propaganda, that is, historical terms used to describe reality, and evident, Protean reality.

Tuesday, May 17, 2011

Los Angeles Noir Revisited

Police pulp claiming to solve the Black Dahlia killing. Image Source: Heaven is HERE site © Larry Harnisch.

Today in North America (and later this week in Europe) Team Bondi and Rockstar Games are releasing a new video game called L.A. Noire.  Set in 1947, it portrays crime in Los Angeles during the height of the film noir era.  The game is done in noir style, and will be the first of its kind shown at the Tribeca Film Festival. Wiki summarizes the gameplay:
The game takes place in post-war 1940s Los Angeles, a city of glamour, fame and wealth, but also where crime, vice corruption is rife. The player assumes the role of Cole Phelps, an LAPD officer who rises through the ranks of the department. He has joined the police force to "right the wrongs" he committed during the Second World War. He starts off as a patrol-man, then a traffic detective, homicide, vice, and finally arson investigator. Each rank gives the player a partner who will help Phelps in his investigations, fights, and arrests. The game blends investigative elements such as mystery, and crime solving, with fast paced action sequences from chases on foot to car, as well as gun-play. As well as the storyline missions, the player can choose to work on optional side-investigations following a call from dispatch. The player can also travel on foot, as well as in different vehicles.
The game draws from real crimes from the period, including the notorious 1947 Black Dahlia murder, which was most recently dramatized in a 2006 Hollywood film directed by Brian De Palma.  Below the jump, the game trailer, the unsubstantiated but creepy theory that Orson Welles could have been a suspect in the Dahlia case, and some noir film clips from that era.  All of them show how post-World War II California percolated with violent memories brought home from the front.

Sunday, January 26, 2020

Coronavirus Stories: Thermonuclear Pandemic Level Bad



Regarding the coronavirus (2019-nCoV) outbreak, the following information is circulating, according to tweets and videos reproduced here. Bear in mind that some may be disinformation, faked or staged information, or wrong information; also bear in mind that it took approximately six weeks from Patient Zero's case in Wuhan to explode into an epidemic. First cases are now appearing in the USA and Canada:

Contagion (2011) Official Exclusive 1080p HD Trailer (13 July 2011). Video Source: Youtube.

Plague Inc: Evolved Official Launch Trailer (20 February 2014). Video Source: Youtube.

Trailer for Netflix Docuseries "Pandemic" (22 January 2020). Video Source: Youtube.

Hol up from r/CoronavirusMemes

恭喜發財 from r/CoronavirusMemes

Home of umbrella. from r/CoronavirusMemes

I’m worried. Send help from r/CoronavirusMemes





















Dr. Liang Wudong, a surgeon who was treating patients in Wuhan, become the first doctor to die from the new Coronavirus at Hubei Xinhua Hospital. A reminder that while everyone else is trying to avoid it, frontline medical staff are risking their lives to cure it and help others. from r/China_Flu

Asymptomatic man infects 14 medics with coronavirus. They are calling him "超级传播者" (Super-spreader), he took more than 15 days to start feeling symptoms, even though he was able to infect the doctors and nurses. from r/Coronavirus

Doctor speaking on conditions in a Huanggang hospital (Southeast of Wuhan) (24 January 2020). Video Source: Youtube.

MUST WATCH! CHINESE NURSE REVEALS THE TRUTH SITUATION ABOUT CORONA VIRUS OUTBREAK (25 January 2020). Video Source: Youtube.

[ENG SUB] Wuhan Coronavirus: Doctor confirms over 100,000 infected. (24 January 2020). Video Source: Youtube.

Inside Wuhan: Daily life in China's coronavirus quarantine zone (26 January 2020). Video Source: Youtube.

[Wuhan Coronavirus] Wuhan citizen seeking help from the world (25 January 2020). Video Source: Youtube.

Coronavirus spreads before symptoms show (China/Global) - BBC News - 26th January 2020 (26 January 2020). Video Source: Youtube.

BILDERBERGER Ted Turner Supports Population Reduction To 2 Billion (2 June 2012). Video Source: Youtube.

Event 201 Pandemic Exercise: Highlights Reel (4 November 2019). Video Source: Youtube.

Caption for the above video: "Selected moments from the Event 201 pandemic tabletop exercise hosted by The Johns Hopkins Center for Health Security in partnership with the World Economic Forum and the Bill and Melinda Gates Foundation on October 18, 2019, in New York, NY. The exercise illustrated the pandemic preparedness efforts needed to diminish the large-scale economic and societal consequences of a severe pandemic. Drawing from actual events, Event 201 identifies important policy issues and preparedness challenges that could be solved with sufficient political will and attention. These issues were designed in a narrative to engage and educate the participants and the audience. [pandemic prep exercise, 18 October 2019, October 2019, New York City, New York, USA]."

Did Bill Gates & World Economic Forum Predict Coronavirus Outbreak? An Inside Look May Shock You! (25 January 2020). Video Source: Youtube.


See all my posts on Epidemics here and here.